The primary purpose of this animation was to learn how to animate and manipulate rigged characters in Maya. Using a popular rig called 'Morpheus', I customised the appearance to create a likeness to Jerry Seinfeld as well as customising clones of Morpheus to be background characters. I modelled the clothing, hair, props, and environment. The coffin was modelled by Benjamin Forster.
The final rendered animation, including a breakdown of the major stages of the animation process
Preliminary storyboard sketches
Original video/audio:
'seinfeld-public-speaking' - ExplainItStudios
(https://www.youtube.com/watch?v=yQ6giVKp9ec)
Rig:
'Morpheus Rig v1.0' - Josh Burton
(http://www.joshburton.com/projects/morpheus.asp)
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